E-Commerce in the Metaverse Age
Get in loser, we're going shopping in Decentraland
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Can We Make Money in the Metaverse?
Meta doesn’t rebrand its entire company and burn $1B a month on it if there’s no money to be made in the metaverse.
Citi estimates that the metaverse has a total addressable market of $8 trillion to $13 trillion, and will serve up to 5 billion users by 2030. Interestingly, out of all the activities, users are most excited to be able to shop in the metaverse. According to Mckinsey, commerce in the metaverse has the most significant potential economic impact of all use-cases and estimates a size of $2 trillion to $2.6 trillion by 2030.
These are big numbers to throw around for an industry that can barely agree on what “metaverse” even means!
This week, we’ll put those numbers to the test and evaluate the promise of commerce in the metaverse. For the purposes of this piece, we’ll assume “metaverse” refers to virtual, digital environments wherein users can explore and interact freely.
Contents
Examining Metaverses Today
Framework for Comparing Web 3 Metaverses
Commerce in the Metaverse Today
Key Developments Required for Mass Adoption